The game theory optimized process of using the fees acquired from the subscriptions allows increasing the market demand for the Subme cash. It will be done by the partial usage of the collected subscription fees which are going to be used to market buy the Subme cash. Every quarter 5% of the total Subme revenue is going to be burned, therefore decreasing the supply of the Subme token and again creating demand market pressure until buying 44% of all the tokens back.